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Abstract ParticleDraw is an easy to use initial software implementation of abstract metaphysics. ParticleDraw is simple to learn and use and is designed to be a medium to large particle simulation engine.
Although ParticleDraw is in active development it is already offering a wide range of particle simulations. These simulations include:

Random walk (sub-atomic motion)
Micro systems
Gravity
Fluid simulation
Fractal simulations

In addition ParticleDraw has been designed to create multidimensional systems. The mathematics used in ParticleDraw is inspired by ancient esoteric metaphysics, and indeed ParticleDraw was originally created by a mathematician, so the mathematics itself has been modelled after esoteric metaphysics and mathematics.
Other simulation applications of ParticleDraw include:

Any system of particles that you can think of (e.g. building simulation, nuclear reactors, molecular biology, medical simulation, etc)
Each system can have any number of particles.
Each particle can have any number of “properties”.
Each property can be any type, e.g. numeric, discrete, discrete, continuous etc.
Each system can have any number of “associations” with other systems, e.g. a particle in a box can have any number of particles in a box as an association with itself.
If you select a system icon then you can add any number of components. Each component is itself a system icon and can have any number of properties.
Each component can also have any number of associations with other components.
To put this into perspective consider a building that has a mechanical engineering subsystem, a hydronic heating subsystem, a light subsystem, a fire alarm system, an alarm system with an access system, a security system with a fire alarm system, a fire alarm system with a fire suppression system, a fire alarm system with a sprinkler system, a sprinkler system with a fire suppression system, a sprinkler system with an access system, an access system with a security system, a fire suppression system with an access system, and so on.
To put this into a metaphor, think of the building as a particle system and the components as particles that can have associations with other particles and particles that can have associations with other particles, components, or other components.
Thus ParticleDraw can construct virtually any system. The mathematics is based upon a complexity theory that can model systems which involve any type of interaction, so ParticleDraw can model systems that require synchronized or unsyn eea19f52d2

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